
Cinematic Environment
Blender
For this project I aimed to create a cinemtaic environment within Blender. For this I first went about creating a emission based light source as seen in the first image, combined with a reflective flooring.
In the second image I went about making the light source itricate while also changing its design.
In the third image I started to try adding more objects to the environment so that the light had more surfaces to bounce off while also making the shot more interesting.
However the meshes used within the shot were not my own so for the fourth render I modeled and textured a shipping container that I could then place into the scene. I chose to model a shipping container since using a metalic item within the scene would add more reflections to the space.





